Adding weapon special abilities to amulet of mighty fists

Publish date: 2024-08-30
EDIT; No way does shadow striking go on anything but a metal weapon. Nice try. :]

http://www.wizards.com/default.asp?x=dnd/ex/20060303a&page=7
Shadow Striking

Although mystery users are not normally martial combatants, they have developed the shadow striking weapon special ability to aid them and their companions in battle.

A shadow striking weapon takes on the properties of a creature it hits, developing the ability to overcome damage reduction.

Description: A shadow striking weapon is an unreflective jet black. It seems almost to ripple on occasion, like an object viewed under a thin layer of uneasy water. It is uncomfortably cold, but not painful, to the touch.

Prerequisite: The striking surface of a shadow striking weapon must be made of metal. Weapons that are made entirely of wood cannot be shadow striking. Bows, crossbows, and slings cannot benefit from the shadow striking ability, but metal ammunition can.

Activation: A shadow striking weapon automatically attunes itself to the target. When it strikes a target that has damage reduction, it adjusts itself to overcome the damage reduction of that creature.

Effect: Shadow striking weapons draw on the reflective nature of shadow to alter their nature and overcome damage reduction. A shadow striking weapon can adjust to emulate any alignment or substance required to overcome damage reduction.

A shadow striking weapon's attunement to a particular sort of damage reduction fades 1d4 minutes after the last time it made contact with the appropriate creature.

Aura/Caster Level: Moderate universal (shadow). CL 9th.

Construction: Craft Magic Arms and Armor, creation of the weapon must take place on the Plane of Shadow.

Price: +3 bonus.>>>>>>>>>>>>>>>>>>>>>>>>>

nyjm said:

Option 3) Shadow Striking as +3 equivalent: 216,000 gp ([Amulet +3 plus Shadow Strking ~ +6 weapon = 72,000 gp] x 3)

That one if allowed at all. The monk's unarmed damage went up because there were increadably few magic items that made it better. IMNSHO If someone wants something enhanced that was originally balanced not to be enhanced, then the cost should be prohibitive. This is why monks can also use Nunchaku, singhams, sais and Kamas. The enchantments go on those.

nyjm said:

An Amulet of Mighty Fists +3 costs 54,000 gp. That's triple a normal +3 weapon, and with good reason because the +3 bonus applies to any number of natural attacks.

Pricing on those amulets feels pretty consitant.

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